Perseverance is a quality not present in many gamers and it just goes to show the ones that do persevere are just suckers for punishment.
Take for example the XBOX360 achievement points. While many people complain that this is just an ego tool that gamers use for boasting, it should rather be used to measure a person’s perseverance.
Recently Ninja Gaiden 2 was released for the XBOX360 and the achievement list really pushes the game to the max. At a total of 60 achievements, it’s not the easiest set of achievements by far. Nor is it the longest. The difficult part to achieving all these achievements is that you have to complete the game using a single weapon only, multiple times and on all difficulties.
Based on the number of weapons and difficulty settings, the shortest number of times to complete the game is 10 times at least (3 x Difficulty + 7 x Weapons ). Any gamer that can play a game that many times deserves my respect. But on the higher difficulties I would even give up out of sheer frustration as this game is know for its brutal difficulty.
Using the achievements in this way, game designers allow a game to be played to its max. It also allows a gamer to appreciate all the small details that they might have missed on the first rush through the game. But is it fair to the average gamer these days to punish them in this way by making the game so difficult, that the only way they will finish it or try to get all the achievements is more of a punishment than victory. Granted that once you have finished all of those impossible tasks other games will end up feeling too easy to the gamer.
I guess this is how hardcore gamers are born. But if the only thing game designers are trying to do is breed hardcore gamers, I think we need to change this trend since most people these days are playing games for shorter periods over a longer period of time e.g. I play a games for an hour every 2 days over a 2 month period instead of 6 hours straight in one day.
Another game that they try to punish the gamer to get all the achievements is Half Life – Orange Box Episode 2. The single most difficult achievement is carrying the garden gnome from the start of the game till the end of the game and launching him in a rocket. While this is one of the coolest achievements I have ever seen, it’s as hard as nails.
Now back to finishing COD 4 on veteran. Keep the punishment coming.
~Jameel
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